Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 12 Next capture
2021 2022 2023
1 capture
12 Jun 22 - 12 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
  • Help Room /
avatar image
0
Question by $$anonymous$$ · Dec 31, 2015 at 01:40 PM · rigidbodycollidercubesphere

Placing objects with rigidbody settings inside another rigidbody object

I have a game whereby I have sphere object. What I would like to do is to place this inside a cube, so that its movement is restricted to the bounds of the cube; however, when I put the cube into the scene, the ball always appears outside it.

I've played with various settings, and have come to the conclusion that this is due to the sphere having a rigidbody (if I remove this, it sits inside the cube fine).

The cube has a box collider, but the mesh renderer is turned off (so it's transparent). I'm new to unity, and feel I'm missing some fundamental property of the rigidbody concept that would explain this: is it intended behaviour and, if so, is there a way around it (other than just creating a box manually with planes?

Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

1 Reply

· Add your reply
  • Sort: 
avatar image
0
Best Answer

Answer by TheNerdyPlane · Dec 31, 2015 at 02:54 PM

Rigid body is just like another collider. As the cube is not hollow, it just 'pops back out'. It's a bit like trying to get a tennis ball to stay under water.

Comment
Add comment · Show 3 · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image $$anonymous$$ · Dec 31, 2015 at 03:30 PM 0
Share

Okay - thanks. Just to be clear, you're saying that 3D objects are not hollow, and cannot contain other objects once a rigidbody is applied - is that correct?

avatar image SirAstral $$anonymous$$ · Dec 31, 2015 at 05:07 PM 0
Share

Yep, that is pretty much the sum of it. Remember, colliders are NOT hollow and to my knowledge there is no mechanism to achieve this effect. You will just have to create those 6 planes each with their own colliders.

avatar image TheNerdyPlane $$anonymous$$ · Dec 31, 2015 at 09:19 PM 0
Share

Annoyingly, SirAstral is right.

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

4 People are following this question.

avatar image avatar image avatar image avatar image

Related Questions

Rolling sphere bounces for no reason 0 Answers

Sphere movement with attached cube 0 Answers

Why are the 2D colliders not working? 0 Answers

why my object pass through 0 Answers

Character doesn't collide with the floor. 0 Answers


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges