Question by 
               unity_129529 · Aug 03, 2020 at 08:20 AM · 
                movement2d game2d-platformershaking  
              
 
              My character is shaking while walking. 2D game
I made a really simple 2D walking game, with custom created tilemaps / pixelart. But now when I walk with my character, it kind of shakes and blends in with the background. I started off simple with the movement, since I'm new to Unity development, but I got this problem quite early into making the game, does anyone know how to fix this?
This is my player movement code:
 using System.Collections;
 using System.Collections.Generic;
 using UnityEngine;
 
 public class PlayerMovement : MonoBehaviour
 {
     public Rigidbody2D rb;
     public float Speed = 8f;
     // Start is called before the first frame update
     void Start()
     {
         Cursor.visible = false;
     }
 
     // Update is called once per frame
     void LateUpdate()
     {
         if (Input.GetKey(KeyCode.A))
         {
             rb.velocity = new Vector2(-Speed, rb.velocity.y);
             gameObject.GetComponent<SpriteRenderer>().flipX = true;
         }
 
         if (Input.GetKey(KeyCode.D))
         {
             rb.velocity = new Vector2(Speed, rb.velocity.y);
             gameObject.GetComponent<SpriteRenderer>().flipX = false;
         }
 
         if (Input.GetKeyDown(KeyCode.Space))
         {
             rb.velocity = new Vector2(rb.velocity.x, 20);
         }
 
     }
 }
 
 
              
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