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Question by lathrisk · Feb 26, 2016 at 03:08 PM · texturematerialsphere

Icosphere texture seam

Hi all,

I seem to be getting a texture 'seam', although I'm not sure its technically a seam but more a warp or distortion. I believe this can be reduced by increasing the recursion level of the icosphere, but never goes away.

Any advice on removing this effect?

Thanks, Jared

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screen-shot-2016-02-25-at-164041.png (260.9 kB)
screen-shot-2016-02-25-at-164814.png (457.8 kB)
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avatar image Glurth · Feb 26, 2016 at 05:29 PM 0
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It looks to me like the UV coordinates for your mesh do not cover the full range from ([0 to 1], [0 to 1]). It looks more like you are using ([0 to 0.8],[0 to 1]) Did you create this mesh dynamically, or are you using the default sphere mesh included? If created yourself, I'd take a look at your UV's.

avatar image lathrisk Glurth · Mar 10, 2016 at 05:39 PM 0
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Thanks for the response, I think the problem was the algorithm for creating the IcoSphere. I've used another I found in a tutorial (https://www.binpress.com/tutorial/creating-an-octahedron-sphere/162) which seems to work.

I'll need to work through the differences and work out where I was going wrong.

Thanks.

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