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Question by KouriiRaiko · Mar 04, 2018 at 12:17 PM · editoreditor-scriptinggizmosgizmohandles

Handles.ScaleHandle gizmo gui does not move?

Hello! Does anyone have experience with using Handles.ScaleHandle as an editor script gizmo? I cannot seem to get it to produce the traditional Unity Scale tool functionality.

https://imgur.com/a/Xth70

In the album there you can see a screenshot of me trying to drag the gizmo, and it simply stays in place. It DOES record the data I need, but its lack of movement interferes with some other functionality.

Here is some code from the area in question...

 // Draw and use custom scale tool.
 
 Vector3 newScaleVector = Handles.ScaleHandle(new Vector3(1f, 1f, 1f), center + Vector3.up * (p.height + 1), Quaternion.identity, HandleUtility.GetHandleSize(center));
 
 List<int> scaleControls = new List<int>(n);
 
 for (int i = 0; i < n; i++)
 {
       Point addPoint = newPoints[i];
       addPoint.x *= 1 + ((newScaleVector.x - 1f) * SCALE_MODIFIER);
       addPoint.y *= 1 + ((newScaleVector.z - 1f) * SCALE_MODIFIER);
 
       newPoints[i] = addPoint;
 }




The important line being the ScaleHandle line itself, which seems to not create a moving handle.

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