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Question by Yandalf · May 12, 2017 at 02:46 PM · editor-scriptingboxcollidergizmosgizmohandles

Creating 3D box collider-like gizmo?

For a tool I'm working on it'd be great if I could make a gizmo that functions like the 3D box collider component has. I've been searching for a while now how to get this to work, but I can't seem to find how this all works. I can draw a gizmo cube with bounds, but I can't wrap my head around how to add in draggable handles (constrained to a single direction). The documentation on Handles doesn't help much either, I have no clue how they work. Anyone have an idea how they work, or know some good tutorials that explains this stuff?

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Answer by Adam-Mechtley · May 13, 2017 at 06:26 PM

Hi! You are looking for BoxBoundsHandle. Note that because it is done via Handles (and not Gizmos) you will probably implement it in the OnSceneGUI() callback for a custom Editor. You'll probably find the code example on the page for PrimitiveBoundsHandle.DrawHandle() useful.

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avatar image Yandalf · May 15, 2017 at 07:23 AM 0
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That looks exactly like what I'd want! Thank you very much!

avatar image Yandalf Yandalf · May 15, 2017 at 07:53 AM 0
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Oddly enough, when I try to add the proper namespace (UnityEditor.I$$anonymous$$GUI.Controls) it simply cannot be found. Any clue what can be causing this?

avatar image Adam-Mechtley Yandalf · May 15, 2017 at 07:56 AM 0
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What version of Unity are you using? This class only exists as a public API in Unity 5.6.0 and newer.

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