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Question by lassade · Mar 11, 2016 at 06:28 PM · editoreditor-scripting

Editor script modify scene, but changes dont want to be saved

After run a little editor script to replace some strings in some of my UI Text components. The changes are made, but after hit ctrl+s to save and load the scene back up nothing of what the script made was saved.

here is my script

 var t = GameObject.Find("MyText").GetComponent<Text>();
 if (t)
 {
     t.text = t.text.Replace("This", "That");
     EditorUtility.SetDirty(t.gameObject);
     EditorApplication.MarkSceneDirty();
 }

MyText is a prefab, if makes any difference.

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Answer by ViicEsquivel · May 06, 2016 at 10:14 PM

@lassade Hi, have you found a solution for this so far?

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avatar image lassade · May 06, 2016 at 11:37 PM 1
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Yes! you have to use Scene$$anonymous$$anagement.EditorScene$$anonymous$$anager.Save... functions.

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