Multiple Scenes vs one scene
Hello, i have a space game with an star map , then a system map for every star or point of interest then a planet overview map and a planet map. And surely i will add a research tree to it and a menu. All of this would be on access created from a script. The map for every star and the planet maps would be created from a script and change every time the player watches a different system.
Now i wonder should i divide it all to different scenes? Would i create a new scene for every star system too or would i just recycle one scene?
Please give me some insight over the benefits of either solution.
Answer by Salocin19 · Mar 11, 2016 at 05:23 PM
If you use one game scene, you will avoid slow loading times between each scene.
On the other hand, having multiple scenes will most likely give you better organization / simplicity in your game levels / scenes.
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