Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 12 Next capture
2021 2022 2023
1 capture
12 Jun 22 - 12 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
  • Help Room /
avatar image
0
Question by Joaoghignatti · Jun 01, 2016 at 01:23 AM · cameraspriteresolutionsizeortographic

SOLVED - Camera Size to show sprite properlly

Hello,

I'm making a 2D game for mobile devices. I've my camera set as Ortographic, size 5 and resolution on Game tab as 720x1280.

When I drag a sprite of size 720x1280 and 100 pixels per unit (to be my background of my scene, it appears bigger than the camera. I saw online that a corelation with camera size, height of a block in pixels and resolution does exist, but I couldn't understand.

I just wanna fit my background without having to scale it by hand.

Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

2 Replies

· Add your reply
  • Sort: 
avatar image
1
Best Answer

Answer by ricke44654 · Jun 01, 2016 at 03:15 AM

The orthographic camera size was also a bit confusing to me when I started learning Unity. After stumbling about the internets looking for answers, I happened upon this post on the Unity blog that explained it pretty well and it clicked for me. Hope it can help you as well. :)

http://blogs.unity3d.com/2015/06/19/pixel-perfect-2d/

Comment
Add comment · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image
2

Answer by Joaoghignatti · Jun 03, 2016 at 09:52 PM

Thanks, @ricke44654 ,

Actually, I figured it out by other ways, but the link you shared with me helped a lot more.

Saw online a equation to calculate the size of ortographic camera and I found that, for the resolution I wanted, the pixels per unit I wanted, it has to be bigger. The equation is Ortographic Size = Desired Height / (2 * pixels per unit) . I guess everyone has checked a site that said that, but I didn't know how to use, bechause, otherwise of putting "pixels per unit" they named it differently.

Oukei. Now I'm making it fullHD and the Ortographic Size is 9.6.

Comment
Add comment · Show 1 · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image nicmarxp · Feb 11, 2019 at 09:42 PM 0
Share

I'm making a game in 1920x1080 and the ortographic size is 5.4 and matches perfectly according to the formula. Thanks :)

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

7 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

Pixels per unit and resolution 1 Answer

Two computer with the Same project, same graph file, same settings, but different graph resolutions (half of the original) 0 Answers

Equivalent of "Mac Fullscreen Mode: Fullscreen Window" for Windows users? 2 Answers

how to change the texture's main size at run time in the android 0 Answers

8 Dir Sprites (nearer) 0 Answers


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges