Two computer with the Same project, same graph file, same settings, but different graph resolutions (half of the original)
I'm making a simple 2D game, developing on PC at home, and on laptop while on the go. Same project, same assets, same versions, same settings. The thing is that I have an image with 256x256 size and with multiple sprite settings, and that sprite on my laptop sized to 128x128, but it's the exact same file. I've re-imported everything, re-installed the project from PC, tried to change settings, but nothing solved it. If I just drop the original file without any alternate sprite cut, so like a new image, it is 256x256 with the original Texture Type, but as soon as I click on Sprite (2D and UI), it's changing it's size to 128x128. Only on my laptop, with the same 1920*1080 desktop resolution...
PC:
Laptop:
How is this possible? How can I solve it? =( It is really annoying, thanks for any advice! =(
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