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Question by hattabatatta · Jun 13, 2019 at 07:16 AM · resourcespath

Load resource file at runtime

Hey there!

For multilanguage support in the game, my team and I developing I implemented the microsoft satellite library way of loading specific texts in a specific language by a text ID at runtime.
It works perfect in test mode on the PC/Mac, but natively on an iOS device, it does not.

I have 3 language files which are stored within Assets/Language:
resource.de-DE.resources
resource.en-GB.resources
resource.ru-RU.resources

The resourcemanager which I developed getting the device language and loading the specific resource at runtime. As I said ... in Unity on the developer PC or Mac, it works as expected ... but it ain´t working neither on my iPhone, nor my iPad.

From googling I found out, that it has something to do with the path of the resource files, as the resourcemanager is loading them from Assets/Language ... which might not be available in that form at iOS I guess.

Do you guys have any hint, which path I should give the resourcemanager to get the files from at runtime?

Best regards,

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