Question by
shubhamagarwal003 · Mar 03, 2016 at 12:59 PM ·
shadertransformprefabsmaya
Is it possible to make a unity plane whose curvature can be controlled at run time?
I want to make a plane whose curvature can be controlled via a unity script. Is it possible to do it? Or make a generic plane with curvature parameter which could be decided while using it in a scene?
Comment
Isn't the terrain good for this? If not it is possible to create meshes at runtime but you need to write a code to control the vertices. Take a look at this: http://answers.unity3d.com/questions/139808/creating-a-plane-mesh-directly-from-code.html
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