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Question by gabrieltm9 · Mar 03, 2016 at 12:02 PM · unity 5networkingtransform

UNET Sync transfrom from client to server

Hi! When i move an obj on the server, it moves on the clients. But, when i move it on the clients, it does not move on the server. How do i fix this? I have the object as a prefab with the Network Identity script, Local Player Authority checked, and a Network Transfrom script on it set to Sync Transform.

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avatar image Guhanesh · Mar 03, 2016 at 12:46 PM 0
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can you add scripts or image sceenshots?

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Answer by Inis · Jun 28, 2016 at 08:39 AM

Did you manage to solve this? thank's! @gabrieltm9

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Answer by wdjones · Jul 08, 2016 at 07:58 PM

In order to move an object (that isn't your player object) with the client, you will either need to give the client authority over the object(with the server) or tell the server that you want it moved through a Command attribute.


Authority can be done with a spawned object by calling NetworkIdentity.AssignClientAuthority on it or spawn the object with NetworkServer.SpawnWithClientAuthority.

This is briefly touched on at : http://docs.unity3d.com/530/Documentation/Manual/UNetSpawning.html

And mentioned again half way down the page at: http://docs.unity3d.com/530/Documentation/Manual/UNetActions.html


Your other method is using a Command Attribute from the client to call back to the server.


I would also highly recommend thoroughly reading through the Unet Manual start to finish to get a full understanding of what is required.

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