[UNET] Network Transform doesnt work for the host. On Client it works seemless.
Good evening !
Im currently trying to make a little FPS lan multiplayer game. I just wanted to make the movement part as i noticed that something went wrong. When the host moves or rotates, the client doesnt get this informations. But when the client moves, the client also moves on the host machine. So the host NetworkTransform seems to be broken... but why ?
Heres a picture of the NetworkManager :
And a picture of the Networking Scripts in the PlayerPrefab :
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