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Question by Cooleo15 · Mar 02, 2016 at 01:07 PM · unity 5buttonwindowsdragdrop

Disabling a drag and drop script

Hi. I am creating a game of battleship and cant get my battleships to disable their drag and drop feature when you click start

the following is my drag and drop script

using UnityEngine; using System.Collections;

[RequireComponent(typeof(BoxCollider2D))]

public class DragNDrop : MonoBehaviour {

 private Vector3 screenPoint;
 private Vector3 offset;

 public void OnMouseDown()
 {
     offset = gameObject.transform.position - Camera.main.ScreenToWorldPoint(new Vector3(Input.mousePosition.x, Input.mousePosition.y, screenPoint.z));
 }

 public void OnMouseDrag()
 {
     Vector3 curScreenPoint = new Vector3(Input.mousePosition.x, Input.mousePosition.y, screenPoint.z);
     Vector3 curPosition = Camera.main.ScreenToWorldPoint(curScreenPoint) + offset;
     transform.position = curPosition;
 }

}

the following is my disable script. It gets the boolean value of a button i already wrote the script for and created to determine whether or not it should disable the boat.

using UnityEngine; using System.Collections; using UnityEngine.UI;

public class Disable : MonoBehaviour {

 public DragNDrop DragNDrop;
 public Carrier Carrier;
 public Button startB;


 void Start()
 {
     DragNDrop = GetComponent<DragNDrop>();
     Carrier = GetComponent<Carrier>();
 }

 void Update()
 {
     if (startB.enabled == false)
     {
         DragNDrop.enabled = false;
         Carrier.enabled = false;
     }
     else
     {
         if (startB.enabled == true)
         {
             DragNDrop.enabled = true;
             Carrier.enabled = true;
         }
     }
 }
 

}

any help would be much appreciated. Thanks!

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avatar image Glurth · Mar 02, 2016 at 01:20 PM 0
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 startB.enabled == false

Note: This will deter$$anonymous$$e if the button's scripts are enabled, NOT if the button has been pressed.

avatar image Cooleo15 · Mar 02, 2016 at 02:50 PM 0
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Glurth I have that line already. This code is supposed to disable 2 scripts. It disables one perfectly, but for some reason it is having trouble disabling the drag and drop script

avatar image Glurth Cooleo15 · Mar 02, 2016 at 03:36 PM 0
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It's just odd to disable a button (startB.enabled=false) when it has been clicked on. I say this because you are checking the enabled state of the button, as apposed to the "pressed" state of the button. (assu$$anonymous$$g StartB is the button that controls the enable/disable of the drag&drop behavior.) Perhaps rather than a button, you want to use a "Toggle" (unity class similar to button- looks like a checkbox).

The Toggle class has an "isOn" variable for you to look at to deter$$anonymous$$ed the toggle's state: http://docs.unity3d.com/ScriptReference/UI.Toggle-isOn.html I would expect the toggle to remain "enabled".

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