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Question by prabheesh · Feb 19, 2016 at 09:33 AM · unity 5windowsdll

windows universal 10 app build error -Reference Rewriter found some errors while running with command --target="Temp\StagingArea\Assembly-CSharp-firstpass.dll" --additionalreferences="Temp\StagingArea"

I got 3 errors when i tried to build windows Universal 10.i am using Unity 5.3.2. Google analytics plugin is included in this project.second error is related to this plugin.Please help me to find the problem.I already spent oneday for this . I downloaded assembly - csharp - first pass.dll and put it in system32 and wow64 folder in side the windows.But it didnt work .Pls give me solution...

1: Reference Rewriter found some errors while running with command --target="Temp\StagingArea\Assembly-CSharp-firstpass.dll" --additionalreferences="Temp\StagingArea","C:\Program Files (x86)\Windows Kits\10\UnionMetadata\Facade","C:\Program Files (x86)\Windows Kits\10\References\Windows.Foundation.FoundationContract\1.0.0.0","C:\Program Files (x86)\Windows

2:Reference rewriter: Error: type System.Globalization.CultureTypes doesn't exist in target framework. It is referenced from Assembly-CSharp-firstpass.dll at System.Void GoogleAnalyticsMPV3::InitializeTracker(). UnityEngine.Debug:LogError(Object) PostProcessWinRT:RunReferenceRewriter() (at C:/buildslave/unity/build/PlatformDependent/WinRT/SharedSources/CSharp/PostProcessWinRT.cs:581) PostProcessWinRT:Process() (at C:/buildslave/unity/build/PlatformDependent/WinRT/SharedSources/CSharp/PostProcessWinRT.cs:123) UnityEditor.HostView:OnGUI()

3:

Reference rewriter: Error: method System.Globalization.CultureInfo[] System.Globalization.CultureInfo::GetCultures(System.Globalization.CultureTypes) doesn't exist in target framework. It is referenced from Assembly-CSharp-firstpass.dll at System.Void GoogleAnalyticsMPV3::InitializeTracker(). UnityEngine.Debug:LogError(Object) PostProcessWinRT:RunReferenceRewriter() (at C:/buildslave/unity/build/PlatformDependent/WinRT/SharedSources/CSharp/PostProcessWinRT.cs:581) PostProcessWinRT:Process() (at C:/buildslave/unity/build/PlatformDependent/WinRT/SharedSources/CSharp/PostProcessWinRT.cs:123) UnityEditor.HostView:OnGUI()

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avatar image appon-tester · Mar 02, 2017 at 12:55 PM 0
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Reference rewriter: Error: type WinRTLegacy.Text.Encoding doesn't exist in target framework. It is referenced from App42-Unity3D-SD$$anonymous$$-WinRT-4.0.1.dll at System.String com.shephertz.app42.paas.sdk.csharp.util.Base64::EncodeTo64(System.String). UnityEngine.Debug:LogError(Object) PostProcessWinRT:RunReferenceRewriter() (at C:/buildslave/unity/build/PlatformDependent/WinRT/SharedSources/CSharp/PostProcessWinRT.cs:581) PostProcessWinRT:Process() (at C:/buildslave/unity/build/PlatformDependent/WinRT/SharedSources/CSharp/PostProcessWinRT.cs:126) UnityEditor.HostView:OnGUI()

Reference rewriter: Error: type System.Collections.Specialized.IOrderedDictionary doesn't exist in target framework. It is referenced from App42-Unity3D-SD$$anonymous$$-WinRT-4.0.1.dll at App42Json.IJsonWrapper. UnityEngine.Debug:LogError(Object) PostProcessWinRT:RunReferenceRewriter() (at C:/buildslave/unity/build/PlatformDependent/WinRT/SharedSources/CSharp/PostProcessWinRT.cs:581) PostProcessWinRT:Process() (at C:/buildslave/unity/build/PlatformDependent/WinRT/SharedSources/CSharp/PostProcessWinRT.cs:126) UnityEditor.HostView:OnGUI()

Reference rewriter: Error: type System.IO.File$$anonymous$$ode doesn't exist in target framework. It is referenced from App42-Unity3D-SD$$anonymous$$-WinRT-4.0.1.dll at System.Void com.shephertz.app42.paas.sdk.csharp.connection.RESTConnectorWWW::Execute$$anonymous$$ultipart(System.String,System.String,System.Collections.Generic.Dictionary`2 ,System.Collections.Generic.Dictionary`2,System.Collections.Generic.Dictionary`2 ,System.Collections.Generic.Dictionary`2,System.String,System.String,com.shephertz.app42.paas.sdk.csharp.App42CallBack). UnityEngine.Debug:LogError(Object) PostProcessWinRT:RunReferenceRewriter() (at C:/buildslave/unity/build/PlatformDependent/WinRT/SharedSources/CSharp/PostProcessWinRT.cs:581) PostProcessWinRT:Process() (at C:/buildslave/unity/build/PlatformDependent/WinRT/SharedSources/CSharp/PostProcessWinRT.cs:126) UnityEditor.HostView:OnGUI()

"unity version 5.4.2"

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