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Question by Injec · Oct 18, 2017 at 04:00 PM · 2ddestroyclassesmapcustom class

Destroy GameObject in my own Class

Hey guys, i have a GameObject in a custom Class and i want to destroy it. Is there a way to do that? When i call ChangeTile() it show's an error.

 public class MapReader : Photon.MonoBehaviour
 {
 
     MapTile[,] mapTile;
 
     public class MapTile
     {
         public int x, y;
         public GameObject tileObject;
         public TileType tileType;
         public enum TileType
         {
             empty,
             stone,
         }
 
         public MapTile(int x, int y, GameObject tileObject, TileType tileType)
         {
             x = this.x;
             y = this.y;
             tileObject = this.tileObject;
             tileType = this.tileType;
         }
     }
 
 void ChangeTile(int tileID, int x, int y)
     {
         Destroy(mapTile[x, y].tileObject)
         mapTile[x, y] = new MapTile(
                    x,
                    y,
                    Instantiate(
                    tileObjectsToSpawn[tileID],
                    new Vector3(x, y, 0),
                    Quaternion.identity),
                    (MapTile.TileType)tileID);
     }
 
 }
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avatar image MacDx · Oct 18, 2017 at 04:07 PM 0
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What does the error says? I'm not familiar with Photon $$anonymous$$onoBehaviours but I would assume they'd have a Destroy method

avatar image Glurth MacDx · Oct 18, 2017 at 07:21 PM 0
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 Destroy(mapTile[x, y].tileObject)

is missing a semicolon at the end of the line (oops replied to comment, not answer... whatev)

avatar image Bunny83 Glurth · Oct 18, 2017 at 07:40 PM 0
Share

So i guess

it show's an error.

actually ment a compiler error.... It seems to be extremely hard to write questions that could be understood. I don't know since i never ask one.

Anyways, downvote for bad question. I also move it to the help room as it's a trivial program$$anonymous$$g basics problem.

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