A good 2D tile map editor that works with Unity?
I'm having some problems with colliders on tiles, the player seems to bump when walking across a tiles collider.
So, I'm looking for some way, that automatically "merges" colliders, if possible.
Like this :
(link because I could only have 2 images in the post.. :/ )
Since my problem is that the player keeps bumping when walking across colliders, this problem will be solved since the player no longer needs to walk across colliders.
Here's a full map example of how unity would do the colliders (if i use tiles) :
But, I would like it to be this way :
Simply :
I would like to merge several colliders that are right next to each other to be merged into 1 collider.
If your problem is getting stuck on the tiles with your character you could try using a different collision box. Use a circle collider for the bottom. This will allow you to walk over small steps.
I may be wrong, but as far as I know, Unity already treats any colliders with no Rigidbodies attached to them as a single thing, so maybe merging them isn't exactly the solution? That said, maybe it would be best to create the colliders in runtime based on the areas occupied by the Tiles.
Answer by Zehru · Feb 28, 2016 at 10:31 PM
Hi, have you already tried to use Tiled? It's a software to make tilemaps( you make tiles in photoshop, gimp, artrage, etc). this software, used with TiledtoUnity, can be a easy way for you to do your maps, and already with colliders :) here the link: http://www.mapeditor.org/
PS: If you don't have the license to use photoshop, try to use Gimp. It's not so good as photoshop, but can help you :). Or you can buy ArtRage that is very cheap, and very good here the link: https://www.artrage.com/
Yes, I tried that though I need to be able to modify the map in-game. And by modify I mean I need to be able to move the sprites one by one, which Tiled doesn't allow :/