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The model looks smooth.
The right model is the downloaded model, and the left model is the model i created. As you can see from the picture, the model I made looks smooth. How do I make my model look distinct like downloaded model? It looks smooth even if the options of 'Mesh Renderer', 'Texture', 'Mesh Import Settings' are set equal. I imported the .max file directly. (used 3ds max 2018)
In the $$anonymous$$odel import settings, set it so the normals are not imported. You can also clear all normal/Smoothing groups in your 3d modelling application directly.
However, the right model doesn't look like it has no smoothing groups / Shared normals at all... You might want to experiment with the normal smoothing threshold in the moel import settings to get the look.
In the Import Settings of the right model, it is set to Normals: Import, Tangents: Calculate Tangent Space. And if i rotate the right model 360 degrees, the light and shade is displayed properly. Then, can i assume that processed it in 3ds max ins$$anonymous$$d of in Unity?
I don't understand your question. I think there's a word missing.