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Question by magister_yoda_ · Oct 08, 2018 at 02:18 PM · 2dspritesassetsresourcesimages

How load and manage multiple images(sprites) in Unity?

I'm new in Unity and creating a 2D game. So I want to have a class PicManager in which I have to load my images(sprites) from assets into a List<Sprite> and then use them in my game. What is the proper way to load multiple images from a folder in Assets?

I know, that I can use Sprite[] sprites = Resources.LoadAll<Sprite>(texture.name); But this article of Unity says not to use Resource folder.

What and how I have to manage my images?

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