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Question by JP.Games · Feb 23, 2016 at 05:11 PM · unity 5scripting problempanel

Create UI Text from script

I have a Panel with the Vertical Layour Group component on it. If I create a UI Text from the editor everything seems to be ok, but now I need to create the same UI Text but from the code.

I Tried to look into the web, but nothing seems to work.

This is my Canvas's Structure:

Root ..HUD (Canvas) ....InfoPanel (Panel) <- Here I need to create a new text.

and I tried this code:

 List<GameObject> textList = new List<GameObject>();

 public void createMessage(string text, Color color)
 {
     if(color == null)
     {
         color = Color.green;
     }
     if(text == null)
     {
         text = "";
     }

     GameObject newText = new GameObject("text", typeof(RectTransform));
     var newTextComp = newText.AddComponent<Text>();

     //Text newText = transform.gameObject.AddComponent<Text>(); //This is the old code, it's generates a Null Exception
     newTextComp.text = text;
     newTextComp.font = fontMessage;
     newTextComp.color = color;
     newTextComp.fontSize = 16;

     textList.Add(newText);
 }

This code creates the UI Text (I think) but I can't see anyhig on the panel that is attached to this script.

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Answer by Jason2014 · Feb 24, 2016 at 09:47 AM

Insert new text as children of specified panel using SetParent function. As argument take InfoPanel.transform.

http://docs.unity3d.com/ScriptReference/Transform.SetParent.html

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avatar image JP.Games · Feb 24, 2016 at 03:10 PM 0
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Thanks you so much, that it's.

This is my new code for reference:

 public void create$$anonymous$$essage(string text, Color color)
 {
     if(color == null)
     {
         color = Color.green;
     }
     if(text == null)
     {
         text = "";
     }

     GameObject newText = new GameObject(text.Replace(" ", "-"), typeof(RectTransform));
     var newTextComp = newText.AddComponent<Text>();
     //newText.AddComponent<CanvasRenderer>();

     //Text newText = transform.gameObject.AddComponent<Text>();
     newTextComp.text = text;
     newTextComp.font = font$$anonymous$$essage;
     newTextComp.color = color;
     newTextComp.alignment = TextAnchor.$$anonymous$$iddleCenter;
     newTextComp.fontSize = 10;

     newText.transform.SetParent(transform);

 }

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