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Question by wlrnd · Oct 26, 2016 at 11:15 PM · javascriptspawningclonespawning problemsclones

Stop Infinitely Spawning Object on Javascript

Hello, I've written a Javascript for spawning an object after a certain seconds.

The object is spawning fine, but the problem is that it is infinitely spawning the object.

I want the spawning to stop after spawning one object.

Here is my script.

 #pragma strict
 
 var SpawnObject : GameObject;
 var SpawnPoint : GameObject;
 var SpawnCounter : int=0;
 var SpawnCounterMax : int=0;
 var myTimer: float=5.0;
 
 function Update(){
 if (myTimer >1){
 myTimer -= Time.deltaTime;
 }
 {if (myTimer <=1)
 {
      Instantiate(this.SpawnObject, this.SpawnPoint.transform.position, this.SpawnPoint.transform.rotation);
      this.SpawnCounter=0;
 }
 }
 }

Thank you.

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Answer by ElijahShadbolt · Oct 27, 2016 at 04:17 AM

When you instantiate the SpawnObject, I assume you would want to add 1 to the SpawnCounter. Every time you spawn an object, you could reset the timer to start again from 5 seconds. If you want to spawn as many objects as SpawnCounterMax, you could only execute the timer update if SpawnCounter < SpawnCounterMax.

 #pragma strict
  
 var SpawnObject : GameObject;
 var SpawnPoint : GameObject;
 var SpawnCounter : int=0;
 var SpawnCounterMax : int=1;
 var spawnTime : float=5.0;
 private var myTimer : float;
 
 function Awake(){
     myTimer = spawnTime;
 } 
 
 function Update(){
     if (SpawnCounter < SpawnCounterMax)
     {
         if (myTimer >1){
             myTimer -= Time.deltaTime;
         }
         else if (myTimer <=1)
         {
             Instantiate(SpawnObject, SpawnPoint.transform.position, SpawnPoint.transform.rotation);
             SpawnCounter++;
             myTimer = spawnTime;
         }
     }
 }

If you only want to spawn one object, set SpawnCounterMax to 1 and you're good to go.

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