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Question by gocraig · Feb 19, 2016 at 01:14 AM · c#spriteevent triggering

Event Trigger on Sprite Image not working

Evening all, I have trawled the forums and Google and have not yet found something that works for me, so here goes.

I have 16 sprites in a 3D game that all contain the same image, this is a 2D panel and they are all angled to about 30 degrees. I have added a child to each sprite, a text object that is raised to -0.7 so that it sits directly above the panel.

I want the player to be able to click on the panel and for this to trigger a sequence of events.

So I have added a 3D Box Collider, which I have enlarged so that it is larger than the image and the text, and I have raised it on the Z axis to ensure the front sits above the text object.

I have attached my C# script to the Sprite, added an Event Trigger, and I have then tried Pointer Enter, Pointer Click and Select to call the same procedure and pass in a number ...

 public void SelectPlot (int PlotNo)
 {
    Debug.log("Selected a plot" _ PlotNo);
 }

I am not seeing any calls or debug output in the console.

Any suggestions would be much appreciated.

Cheers

Craig

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Answer by gocraig · Mar 08, 2016 at 10:03 PM

I was missing a RigidBody and now everything has sprung into action.

Cheers for all the help.

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