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Question by Lt_Dank · Jan 04, 2017 at 06:37 AM · 2dspritesspriterendererchildrenmerge

How to create a single sprite from sprites of all children objects with respect to resolution of scene?

Hello,

I am unable to create a single sprite using all the children objects' sprites.

I am able to access the sprites of all the children objects using following code:

 SpriteRenderer[] sprites = ParentObject.GetComponentsInChildren<SpriteRenderer> ();

What i am able to access and create is only 1 sprite of all the sprites in the parent object. Example of child object selected -

![Single child accessible][2] [2]: /storage/temp/85261-child-selected.png http://answers.unity3d.com/storage/temp/85261-child-selected.png

child-selected.png (114.9 kB)
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Answer by Lt_Dank · Jan 04, 2017 at 12:33 PM

Hello everyone, I have posted the question to the Unity Forums: Forums Question

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