Baked lightning poor performance
Hi
I'm developing a top-down shooter for android devices. Recently I decided to switch from realtime lightning to bake lightning to improve performance. I baked lights using very light texture (64x64) in order to use less memory as possible. However when I build the game on my mobile phone (Huawei P8 lite 2015) performance are terrible (around 30 fps) while the realtime light's performance floats around 50 fps.
On the scene I have around 2k-3k triangles active. The level's floor was built using several quads (2 triangles each).
Why do I have this terrible framerate?
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