Question by
ValiantCoruscare · Jun 20, 2017 at 04:23 AM ·
lightinglightmapbakedlightingbaked light
Getting strange artifacts(?) when baking lightmaps.
I get black lines along the wireframe of the mesh, and if I don't put the resolution high and do final gather, I get strange shadows that only show up on one polygon, but not the next.
lightmapproblems.jpg
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Answer by ValiantCoruscare · Jul 17, 2017 at 04:54 PM
I fixed this by increasing the pack margin from 4 to 40 under advanced settings under mesh import settings for all the meshes in my project.
The artifacts are caused by the new Unity 5 lightmapper being poorly optimized for low poly objects.
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