Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 12 Next capture
2021 2022 2023
1 capture
12 Jun 22 - 12 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
  • Help Room /
avatar image
0
Question by Jasperle · Jul 21, 2017 at 08:19 PM · rotationrotateclamp

Mathf.Clamp Negative Rotation for the 10th Million Time

Hello Guys, i know this questions gets asked a lot but i got this small c# script working so far but there is a stuttering when i want to clamp it in the negative rotation. I usually work with playmaker but want to force me scripting things that cant be done correctly or like this with so few lines of code ;)

 using System.Collections;
 using System.Collections.Generic;
 using UnityEngine;
 
 public class Gun_Lockrotation : MonoBehaviour {
 
     public float MaxDepression = -5f;
     public float MaxElevation = 20f;
 
     void LateUpdate()
     {
         transform.localEulerAngles = new Vector3 (Mathf.Clamp(transform.localEulerAngles.x, MaxDepression, MaxElevation), transform.localEulerAngles.y, transform.localEulerAngles.z);
     }
 }


Greetings, Jasper

Comment
Add comment · Show 1
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image Jasperle · Jul 21, 2017 at 08:26 PM 0
Share

Ehm, sorry i should tell for what i want to use this script; well yeah i have this tank in my garage besides some knowledge and i want the gun of that tank to have a "$$anonymous$$axDepression" and "$$anonymous$$axElevation" and have another script for the rotation laying before this script because im a beginner and dont know how to edit a script from the internet :)

maybe i combine them when i get better...

1 Reply

· Add your reply
  • Sort: 
avatar image
3

Answer by Jasperle · Jul 23, 2017 at 10:57 AM

For everyone who is interested, i got this code working with the information from another Question; link text

 using System.Collections;
 using System.Collections.Generic;
 using UnityEngine;
 
 public class Gun_Lockrotation : MonoBehaviour 
 {
 
     public float MaxDepression = -20f;
     public float MaxElevation = 8f;
 
 
     void Update()
     {
         transform.localEulerAngles = new Vector3 (Mathf.Clamp((transform.localEulerAngles.x <= 180) ? transform.localEulerAngles.x : -(360 - transform.localEulerAngles.x), MaxDepression, MaxElevation), transform.localEulerAngles.y, transform.localEulerAngles.z);
     }
 }

This is my sample for clamping negative Rotations for something like a Tank Barrel or something :)

Comment
Add comment · Show 1 · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image EliteFrame · Feb 15, 2018 at 05:08 PM 0
Share

Hey @Jasperle thanks for the script. Just one tip of advice, LateUpdate works best for clamping floats/rotation.

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

129 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

How to translate an object in an unknown angle ? 1 Answer

How to make a 2D object tilt smoothly based on mouse movement? 1 Answer

How do I get a Rigidbody to rotate in the direction it is moving? 0 Answers

Rotating Gameobject not Colliding 1 Answer

Undesired Angles with transform.Rotate(...) 0 Answers


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges