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Question by camerondstanley · May 04, 2020 at 05:54 AM · rotationrigidbodyrotate

How do I get a Rigidbody to rotate in the direction it is moving?

I am trying to get a rigidbody to rotate toward the direction in which it is moving, but the character is rotating up and down fast on its own. I have tried several variations of transform.rotation = Quaternion.LookRotation(rb.velocity); but nothing.


Here is my movement script.

 using System.Collections;
 using System.Collections.Generic;
 using UnityEngine;
 
 public class PlayerController : MonoBehaviour
 {
     public float moveSpeed = 2;
 
     public Joystick joystick;
     private Quaternion targetRotation;
     public Rigidbody rb;
 
     void Start()
     {
         rb = GetComponent<Rigidbody>();
     }
 
     // Update is called once per frame
     void Update()
     {
         Vector3 current = transform.position;
         Vector3 movement = new Vector3(joystick.Horizontal,0, joystick.Vertical);
         rb.MovePosition(transform.position + (movement * moveSpeed * Time.deltaTime));
         transform.rotation = Quaternion.LookRotation(rb.velocity);
 
     }
 
 
 }



Here is what is happening

alt text


It is a simple scene. My character and plane have rigidbodies and box colliders. I am using the Joystick pack by FENERAX STUDIOS and I have used a couple of packs from different people and I am getting the same problem. Sorry if wrong area to post or not enough info. Have not done this before. New to Unity

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