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Question by
JoranBergfeld · May 29, 2014 at 04:33 PM ·
mobile deviceswebcamtexturemobileoptimization
Take a "Selfie" on a mobile device.
Heya,
I'm trying to set up taking a picture in my application. The screenshot of the players face is going to be wrapped around a capsule, which will get instantiated on a network.
I've fixed user authorization as explained in the unity docs. This works fine.I've been trying out different kind of things with WebCam texture, to no avail.
Does anyone have a pointer where to start off with taking a selfie? Also, I'm worried about the performance impact it has on mobile devices. Especcially older ones. This application is made to run in 3D with use of OculusRift and/or OpenDive.
Cheers for your time.
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