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Question by
blomblomski · Feb 06, 2019 at 12:47 PM ·
monodevelopmobile devicesmobileoptimization
Function not returning value on android
Hey, I have a function that returns the value, based on its activation time. This function works fine in the editor or on PC but if I build to android the function value always remains at 2 (default value) unless I tap the screen then it updates.
public float ReturnStrikeTime()
{
return time;
}
If I call the time value directly that works:
if (striking.time <= 0)
{
testString = "Entered";
uiController.ToggleCancelFishing();
}
Comment
From the code you supplied, it's not clear at all.. what is 'time'? Where does it come from?