All I get when I build and run a Unity Android app is a blank screen for a few seconds
I am using a DroidX running Android 2.3.4
My program just shows a red unity cube, nothing else.
The only player settings I changed was setting the Bundle Identifier and setting the Minimum API level to Android 2.3.1 'Gingerbread' (API level 9)
When I click Build and Run, when the progress bar finishes the screen on my android device goes black, remains so for a number of seconds (5 or so seconds), then returns to the home screen.
I've attached a text file of the ADB logcat output that I believe is relevant to my problem.
[1]: /storage/temp/64047-adblogcat.txt
Just a note and an addition.
When I say it shows a black screen I mean that it does not even show the Unity splash screen (I am using the Personal Edition). Also I am using the latest patched version 5.3.2p3. When I had this issue for the first time I was running 5.3.2f1 (I am new to Unity, All these failed attempts are the sum and total of my Unity Android experience).
I read somewhere about someone else's issue that seemed similar where they fixed it by unchecking the Auto Graphics API check box. I did that and removed the OpenGLES3. Built and Ran resulted in the same issue.
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