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Question by
Jespertheend2 · Dec 21, 2015 at 05:38 PM ·
error messagejsonserialize
JsonUtility gives "name == NULL" error messages
I'm trying to serialize this json string using the new JsonUtility
{"playerFollowWeight": "0.503937", "blocks": [{"id":2,"pos":[4,0,0]},{"id":1,"pos":[-4,0,0]}], "camYStart": "0.0", "requiredTime": "5.372032", "orderIndex": 1.0, "camZoomStart": "2.79273199573", "camXStart": "0.0"}
Into the type LevelData
[Serializable]
public class LevelData{
public Dictionary<string,Dictionary<string,object>> levelBlocks = new Dictionary<string,Dictionary<string,object>>();
public string name = "";
public float playerFollowWeight = 0.5f;
public float hue = 3.583333f;
public float requiredTime = 10f;
public float camZoomStart = 3.16f;
public float camXStart = 10f;
public float camYStart = -9f;
public float ownerFinishTime = 0f;
public bool finishedByOwner = true;
public Vector3 customCenter;
public BlockData[] blocks;
public LevelData(){}
}
[Serializable]
public class BlockData{
public int id = 0;
public Vector3 pos;
public BlockData(){}
}
and I'm getting tons of name == NULL
errors. Does anyone know what's causing this? I'm pretty sure it has something to do with the blocks
array. But I can't seem to figure out what exactly is causing this.
Edit: it turns out Vector3 doesn't work with [4,0,0]
, you have to actually give each component a name: {"x":4,"y":0,"z":0}
Using it the other way does actually work, it just gives an error message also.
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