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Question by yade_123 · Nov 09, 2016 at 01:51 PM · c#raycastarray of gameobjects

how to create an array of gameobjects by using raycast?

Hi, how can I use raycast to create an array of gameobjects to access later on? Something like this-

 using UnityEngine;
 using System.Collections;
 
 public class transformation : MonoBehaviour {
 public LayerMask touchinputmask;
 public GameObject [] objects;
     void Start () {
     
     }
     
 
     void Update () {
         Ray r = new Ray(transform.position,Vector3.Up,100,touchinputmask);
         RaycastHit[] hits = Physics.RaycastAll(r,100,touchinputmask);
 
         foreach(RaycastHit hit in hits)
         {
              objects=hit.collider.tag;
 
         }
     }
 }

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Best Answer

Answer by doublemax · Nov 09, 2016 at 02:49 PM

Untested, but you should get the idea:

 using UnityEngine;
 using System.Collections;
  
 public class transformation : MonoBehaviour
 {
   public LayerMask touchinputmask;
   public GameObject [] objects;
 
   void Update ()
   {
     RaycastHit[] hits = Physics.RaycastAll(transform.position, Vector3.up, 100.0f, touchinputmask);
     if( hits.Length > 0 )
     {
       objects = new GameObject[ hits.Length ];
       for( int i=0; i<hits.Length; i++ )
       {
         objects[i] = hits[i].collider.gameObject;
       }
     }
   }
 }
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