Question by 
               Bananik_007 · Sep 18, 2016 at 06:04 PM · 
                scripting problemerrorstringfind  
              
 
              ERROR 15,36 An object reference is required to access non-static members UnityEngine.Transform.Find(string)
Script:
 using UnityEngine;
 using System.Collections;
 
 public class CarCamera2 : MonoBehaviour {
     private Transform target;
     public float distance = 3.0f;
     public float height = 3.0f;
     public float damping = 5.0f;
     public bool smoothRotation = true;
     public bool followBehind = true;
     public float rotationDamping = 10.0f;
         
     void Start () 
     {
         target = Transform.Find("CameraTarget");
     }
 
     void FixedUpdate () {
         Vector3 wantedPosition;
         if(followBehind)
             wantedPosition = target.TransformPoint(0, height, -distance);
         else
             wantedPosition = target.TransformPoint(0, height, distance);
 
         transform.position = Vector3.Lerp (transform.position, wantedPosition, Time.deltaTime * damping);
 
         if (smoothRotation) {
             Quaternion wantedRotation = Quaternion.LookRotation(target.position - transform.position, target.up);
             transform.rotation = Quaternion.Slerp (transform.rotation, wantedRotation, Time.deltaTime * rotationDamping);
         }
         else transform.LookAt (target, target.up);
     }
 }
               Comment
              
 
               
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I did this for you this time.
 
               Best Answer 
              
 
              Answer by TBruce · Sep 18, 2016 at 06:19 PM
This will correct the error
 using UnityEngine;
 using System.Collections;
 
 public class CarCamera2 : MonoBehaviour
 {
     private Transform target = null;
     public float distance = 3.0f;
     public float height = 3.0f;
     public float damping = 5.0f;
     public bool smoothRotation = true;
     public bool followBehind = true;
     public float rotationDamping = 10.0f;
 
     void Start () 
     {
         if (GameObject.Find("CameraTarget"))
         {
             target = GameObject.Find("CameraTarget").transform;
         }
     }
 
     void FixedUpdate ()
     {
         if (target != null)
         {
             Vector3 wantedPosition;
             if(followBehind)
                 wantedPosition = target.TransformPoint(0, height, -distance);
             else
                 wantedPosition = target.TransformPoint(0, height, distance);
 
             transform.position = Vector3.Lerp (transform.position, wantedPosition, Time.deltaTime * damping);
 
             if (smoothRotation)
             {
                 Quaternion wantedRotation = Quaternion.LookRotation(target.position - transform.position, target.up);
                 transform.rotation = Quaternion.Slerp (transform.rotation, wantedRotation, Time.deltaTime * rotationDamping);
             }
             else
                 transform.LookAt (target, target.up);
         }
     }
 }
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