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Question by importguru88 · Jul 17, 2016 at 04:08 AM · scripting problemerroroverload

error CS1502: The best overloaded method match for `UnityEngine.Vector3.Distance(UnityEngine.Vector3, UnityEngine.Vector3)' has some invalid arguments

I got two of the same errors , I trying to make my enemy ai follow the player . I capitalize the t on transform and I get more errors here is my code :

 using UnityEngine;
 using System.Collections;
 
 public class Enemyai : MonoBehaviour {
 public Transform player;
 static Animator anim;
     void Start () 
     {
             anim = GetComponent<Animator> ();
     }
     
 
     void Update () 
     {
         if (Vector3.Distance(player.position, this.transform) < 10)
         {
             Vector3 direction = player.position - this.transform.position;
             direction.y = 0;
             
             this.transform.rotation = Quaternion.Slerp (this.transform.rotation,Quaternion.LookRotation(direction), 0.1f);
         }
     }
 }
 
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Answer by QuiZr · Jul 17, 2016 at 03:06 PM

Line #15

 if (Vector3.Distance(player.position, this.transform) < 10)

should be

 if (Vector3.Distance(player.position, this.transform.position) < 10)
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avatar image importguru88 · Jul 17, 2016 at 08:02 PM 0
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Thanks for answer the error went away.

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Answer by allan36j · Jul 17, 2016 at 12:46 PM

try to add ".position" to this.transform to get a Vector3 (in line15):

 if (Vector3.Distance(player.position, this.transform.position) < 10)
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avatar image TheFish657 · Jul 17, 2016 at 01:01 PM 0
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Yeah, the error is because Vector3.Distance has two Vector3 parameters, whereas a transform is not a Vector3 it is a $$anonymous$$onoBehaviour class.

avatar image NoseKills TheFish657 · Jul 17, 2016 at 05:07 PM 0
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Transform does not inherit from $$anonymous$$onoBehaviour. Just Component

avatar image allan36j · Jul 17, 2016 at 06:20 PM 0
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@importguru88 could you or a moderator please "accept" my answer if it was what you were looking for.

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Answer by tststs · Jul 17, 2016 at 03:07 PM

Vector3.Distance takes two Vector3 as arguments. But this.transform is of type Transform.

use

 if (Vector3.Distance(player.position, this.transform.position) < 10) { ... }

instead.

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