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Question by fuzzyduckcreative · Jan 16, 2016 at 04:26 PM · animator

Remove animator component after completion / x seconds

Hi there

I'm using animation to move my player from position x to position y - unfortunately the animator component seems to be conflicting with my other components.

Ideally what I'd like to happen is to disable / remove the animator component after the animation is complete...or after x amount of seconds.

Any help would be appreciated

All the best Al

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avatar image fuzzyduckcreative · Jan 14, 2016 at 10:47 AM 1
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I figured it out:

using UnityEngine; using System.Collections;

public class stopAnim : $$anonymous$$onoBehaviour { private Animator selfAnim;

 void Start (){
     selfAnim = GetComponent<Animator>();
     StartCoroutine ("waiter");
 }

 IEnumerator waiter(){
     yield return new WaitForSeconds(3);
     selfAnim.enabled = false;
 }

}

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Answer by terrawah · Jan 18, 2016 at 05:44 PM

Hi

As you figured out yourself, yes, to disable the animator you can set it to false. In addition, if you wanted to remove it completely, you could do

 Destroy(selfAnim);
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