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               Question by 
               CrocsxG · Aug 23, 2021 at 12:21 PM · 
                animationanimatoranimations  
              
 
              Move Animator to parent object
I took an asset from the asset store with some animation.
The animation expect the Animator to be put directly on the object that contains all the bones.
=> fbx (with animator) => bones
I would like instead to have a parent object, where I put the animator (and other component) so that I can do some manipulation from within the animation. so move to this instead
=> Root (components and animator) => fbx (without animator) => bones
problem is, by moving the animator up from one layer, all the animation breaks cause they can't find the bones

Is there a way to easily remap it so this ? they are just inside the child gameObject
 
                 
                screenshot-2021-08-23-211948.png 
                (78.0 kB) 
               
 
              
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              koobas.hobune.stream
koobas.hobune.stream 
                       
               
 
			 
                