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Question by patrickbo · Feb 13, 2016 at 03:31 AM · meshimported

Mesh causing slowdown?

I got this file in FBX. I did it on Maya.

Now when I import it to Unity and I change one of its settings on Inspector, like "Generate Colliders", it takes some time to apply.

And when I actually play to test it and goes walking through it, in some parts it freezes for an instant and then goes back to normal, like skipping frames or slowdown.

I don't know exactly what causes it and how to get it fixed. Maybe the file is jsut too big (18MB) and I have to delete some polygons? alt text

stair.png (251.7 kB)
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avatar image ata_2 · Feb 13, 2016 at 10:01 AM 0
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how much polygons this got? try only play without any change check fps and with change.and which collider you use for this?

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