Mesh causing slowdown?
I got this file in FBX. I did it on Maya.
Now when I import it to Unity and I change one of its settings on Inspector, like "Generate Colliders", it takes some time to apply.
And when I actually play to test it and goes walking through it, in some parts it freezes for an instant and then goes back to normal, like skipping frames or slowdown.
I don't know exactly what causes it and how to get it fixed. Maybe the file is jsut too big (18MB) and I have to delete some polygons?
stair.png
(251.7 kB)
Comment
how much polygons this got? try only play without any change check fps and with change.and which collider you use for this?