Help with enemy AI Please! (on 2D Platformer)
Hi, I have an enemy AI script in C# that partially works, my enemy walks towards the player when seen from a certain distance. But I cant get the enemy's sprite to flip when following the player (it always looks in one direction). And I also need the enemy to jump when a collider is in the way (to avoid obstacles), I haven't tried to do the collider thing on my own because I have no clue on how to do it. So please please help me :)
Enemy AI Script v v v
 using UnityEngine;
 using System.Collections;
 
 public class Zombie : MonoBehaviour {
 
     public Transform target;
     public int moveSpeed;
     public int rotationSpeed;
     public int maxDistance;
     public bool facingRight = true;
 
     private Transform myTransform;
     private bool spriteRenderX = true;
 
     void Awake()
     {
         myTransform = transform;
     }
 
     // Use this for initialization
     void Start()
     {
         GameObject go = GameObject.FindGameObjectWithTag("Player");
 
         target = go.transform;
 
         maxDistance = 5;
 
         facingRight = !facingRight;
 
         spriteRenderX = GetComponent<SpriteRenderer>().flipX;
     }
 
     void OnCollisionEnter2D(Collision2D coll)
     {  
         if (coll.gameObject.tag == "Player")
         {
             
         }
         
     }
 
 
     // Update is called once per frame
     void FixedUpdate()
     {
         if (Vector3.Distance(target.position, myTransform.position) < maxDistance)
         {
             if (target.position.x < myTransform.position.x) myTransform.position -= myTransform.right * moveSpeed * Time.deltaTime; // player is left of enemy, move left
             {
                 if (facingRight)
                     spriteRenderX = true;
             }
             if (target.position.x > myTransform.position.x) myTransform.position += myTransform.right * moveSpeed * Time.deltaTime; // player is right of enemy, move right
             {
                 if (!facingRight)
                     spriteRenderX = true;
             }
 
         }
         
     }
     
 }
Thank you!
Your answer
 
 
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