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Question by Ashton-Benedict · May 16, 2016 at 04:34 AM · c#2d-platformerjumping

Help with Player Jumping Script In 2D Platformer (C#)

Hi, I'm making a 2D platformer using C# and need help with my jumping script. My character jumps fine, except when its comes to slopes, it doesn't work so well. Basically when I jump and land on a slope and continue to move, it says that my player is not grounded and I cant jump again, until I get off the slope and it says I'm grounded again after 1 second. Its a really weird problem that I have no idea how to fix. I'm not using "groundCheck" because I've tried using it so many times before but I just cant get it to work. But if you can show me how to use "groundCheck" that would be great. But I just need my player to jump normally when it comes to slopes.

Script v v v

 using UnityEngine;
 using System.Collections;
 
 public class PlayerJump : MonoBehaviour{
 
     private PlayerControlsScript player;
 
     public bool grounded = true;
     public float jumpPower = 300;
     private bool hasJumped = false;
 
     // Use this for initialization
     void Start()
     {
     }
 
     // Update is called once per frame
     void Update()
     {
 
         if (!grounded && GetComponent<Rigidbody2D>().velocity.y == 0 && hasJumped == false)
         {
             grounded = true;
         }
         if (Input.GetKey(KeyCode.Space) && grounded == true)
         {
             hasJumped = true;
         }
     }
 
     void FixedUpdate()
     {
         if (hasJumped)
         {
             GetComponent<Rigidbody2D>().AddForce(transform.up * jumpPower);
             grounded = false;
             hasJumped = false;
         }
     }
 }

 
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Answer by UsmanAbbasi · May 16, 2016 at 05:53 AM

This is not the right way to check if player is grounded or not.

 if (!grounded && GetComponent<Rigidbody2D>().velocity.y == 0 && hasJumped == false)
 {
     grounded = true;
 }

When you are on slope and moving then velocity.y may not be equal to 0 which is making this condition false. You should use Physics.Raycast2d to check the distance of player from the ground i.e. if player is jumping or not.

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avatar image Ashton-Benedict · May 16, 2016 at 03:23 PM 0
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Ok, I will try to look into that

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