Is it possible to limit UI selection movement
I have a panel with four Buttons inside of it in a 2 x 2 grid arrangement. I have movement buttons for axis 6 and 7 for a joystick set up to navigate around the UI. The problem is, if I press down twice none of the buttons are selected any longer. Pressing down as much as I want, once I press up again the bottom-right button is selected again.
I want to make sure there is always a button selected in the interface. Any way of doing this?
Answer by jaredmo · Feb 11, 2016 at 06:11 AM
Alright, I figured it out. Noob mistake on my part:
If you set up Navigation to Automatic on the button(s), it handles this quite well, actually. You can also set up navigation to be specific.
Details here: http://docs.unity3d.com/Manual/script-SelectableNavigation.html
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