Question by 
               Taipan Studios · Jan 23, 2016 at 02:33 PM · 
                animationloop animaiton  
              
 
              Animation looping issue
 #pragma strict
 var Health = 100;
 function Start () {
 animation["Horse_Dead"].layer = 1;
 animation["Horse_Dead"].wrapMode = WrapMode.Once;
 }
 
 function Update () {
     if (Health == 0);
     animation.Play("Horse_Dead");
 }
That's my code for the animation and I have loop time turned of. p.s. It is a legacy animation
               Comment
              
 
               
              Answer by ChristianBlandford · Jan 24, 2016 at 10:03 AM
hmm... one of the problems is that you are playing your animation which is inside the function Update, which means every frame. This may be why it is looping, but not to do with the animation itself. I am currently having the same issue :(
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