Question by
mukesh-mobieos · Sep 18, 2017 at 09:48 AM ·
transformvector3move an objectmovetowardsmoveposition
How to create Curve between two points using **Vector3.MoveTowards**?
Hi, i'm working on a game something like this.I have set up waypoints to let player go ahead. I am stuck at how to add curvy movements on turn ? As you can see in ref I have to add lot of waypoints continuously side by side to give a curve movement to it but it is not working properly as player do not move in curve instead it moves robotically.
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