Y value in transform.Translate when not grounded - gravity problem
I am moving my object with transform.Translate. One condition i have in my Update method is to check if the object isGrounded, like this:
 if (IsControllerGrounded())
 {
     verticalVelocity = 0;
 }
 else
 {
     verticalVelocity = gravity;
 }
What is not working is the "gravity" variable. This is the complete code:
 private CharacterController controller;
     float moveSpeed = 6;
     float gravity;
     float verticalVelocity;
     float jumpVelocity;
     float velocityXSmoothing;
 
     void Start()
     {
         controller = GetComponent<CharacterController>();
         
         gravity = -1f;
         //jumpVelocity = Mathf.Abs(gravity) * timeToJumpApex;
 
     }
 
     void Update()
     {
         if (IsControllerGrounded())
         {
             verticalVelocity = 0;
         }
         else
         {
             verticalVelocity = gravity;
         }
 
         Debug.Log(verticalVelocity);
 
         if (MobileInput.Instance.SwipeIzquierda)
         {
             gameObject.transform.Translate((-1 * Time.deltaTime * moveSpeed), verticalVelocity * Time.deltaTime, 0);
 
         }
         if (MobileInput.Instance.SwipeDerecha)
         {
             gameObject.transform.Translate((1 * Time.deltaTime * moveSpeed), verticalVelocity * Time.deltaTime, 0);
         }
     }
When i start the game i have the object like this:

So the object is supposed to fall to the ground, because at the beggining is not grounded. But this is not happening, the object stays up there. In the console if i log the "verticalVelocity" variable i can see that is correctly set to -1f.
Am i missing something in the Translate method?
Thanks
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