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Question by TfehLsdw · Mar 22, 2018 at 01:09 PM · rigidbodyjumpingmoving

please help me with my jumping script

when trying to make the player jump i ran into a problems with two code not agreeing to work together, here they are: moving:

 public class Controller2 : MonoBehaviour
 {
 
     public float speed;
 
     private Rigidbody rb;
 
     private void Start()
     {
         rb = GetComponent<Rigidbody>();
     }
 
     private void FixedUpdate()
     {
         float H = Input.GetAxis ("Horizontal");
         float V = Input.GetAxis ("Vertical");
 
         rb.velocity = new Vector3 (speed * H, 0, speed * V);
 
     }
 
 }

jumping:

 public class Jumping : MonoBehaviour
 {
 
     public LayerMask GroundLayers;
 
     public float JumpForce;
 
     private Rigidbody rb;
 
     private SphereCollider col;
 
     void Start()
     {
         rb = GetComponent<Rigidbody>();
         col = GetComponent<SphereCollider>();
     }
 
     void FixedUpdate()
     {
         if (Input.GetKeyDown(KeyCode.Space))
         {
             rb.AddForce(Vector3.up * JumpForce, ForceMode.Impulse);
         }
     }
 }

Thanks in advanced

ps. i am new to unity and coding

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Answer by Hellium · Mar 22, 2018 at 01:31 PM

Have you tried to simply retrieve the y velocity?

 rb.velocity = new Vector3 (speed * H, rb.velocity.y, speed * V);
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avatar image TfehLsdw · Mar 22, 2018 at 01:36 PM 0
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thanks, that worked perfectly

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