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Question by TfehLsdw · Mar 21, 2018 at 03:12 PM · rigidbodyjumping

why do two of my codes when collided don't function properly?

so i was just testing around with a bunch of stuff and i made a sphere move, after that i wanted to make it jump the problem being that two of my codes didn't work together properly and i don't know what to do, here are the codes:

 public class Jumping : MonoBehaviour
 {
     public float JumpForce;
 
     private Rigidbody rb;
 
     void Start()
     {
         rb = GetComponent<Rigidbody>();
     }
 
     void FixedUpdate()
     {
         if (Input.GetKeyDown(KeyCode.Space))
         {
             rb.AddForce(Vector3.up * JumpForce, ForceMode.Impulse);
         }
     }
 }



public class Controller2 : MonoBehaviour {

     public float speed;
 
     private Rigidbody rb;
 
     private void Start()
     {
         rb = GetComponent<Rigidbody>();
     }
 
     private void FixedUpdate()
     {
         float H = Input.GetAxis ("Horizontal");
         float V = Input.GetAxis ("Vertical");
 
         rb.velocity = new Vector3 (speed * H, 0, speed * V);
 
     }
 
 }
 

these two code make the sphere simply go up by an inch and fall down at extremely slow speeds, but alone they function just fine thanks in advance

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