Adding falling animation to the standard assets character
So I'm using the CharacterRobotBoy prefab from the standard assets as a blueprint for my current project and it works really well but one thing it lacks is the falling animation after a jump.
From the box, it supports various things like crouching, crouch-walking, jumping etc. but there is no state for falling - how can I easily add it so that when ascending during the jump, one animation plays but when the character starts to fall, a different one fires?
Your answer
Follow this Question
Related Questions
How to add animation from a different 3D model to another 3D model that has no animation? 0 Answers
How to export animations (blender 2.78, unity 5.6.3) 0 Answers
Imported Maya Animation not playing 0 Answers
Please Help 2D Ragdoll Physics and Skeletal Anim/Bone,Please Help Skeletal 2D and Ragdoll Physics 0 Answers
Model does not play animation 0 Answers