Please Help 2D Ragdoll Physics and Skeletal Anim/Bone,Please Help Skeletal 2D and Ragdoll Physics
I'm making a small 2D game, for me to practice. But I'm currently stuck.
I'm tryna make my character have a ragdoll physics and I'm using skeletal animation for my char. Is it impossible to use ragdoll and skeletal anim at the same time? or I'm missing something?
What I do: - add rigidbody2D to the non - bone object - add polygoncollider2D, because my char has weird shapes.
The Problem : - My char sprite object falls into the ground but the collider stays. - The Collider detached into a single object (even though I put them in the same group)
Please I need guidance... :(
Also, I'm kinda new to this advanced mechanism.....
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