How to embed trackers for augmented reality app using EasyAR SDK?
Dear friends,
Noob here, would appreciate your help. I would love for someone to show me / explain how to embed trackers into an augmented reality app using Unity and the EasyAR SDK.
I can build an EXE file that runs on a Surface Pro 4 tablet, but the program loads the tracker file (a JPG) directly off my personal hard drive. I can see the 3D model when I hold up the physical tracker, so it works well.
BUT, if I copy the EXE file to a different computer or tablet, the program still tries to read the tracker JPG off my original computer, and therefore, it doesn’t work. How do I embed the tracker JPGs into the Assets / Scene in Unity, so that when I build the EXE file, it can work on other computers?
This is for a class project. I hope to be able to load the final EXE onto other Surface Pro 4 tablets that the students can use for an in-class science activity. It's driving me nuts. I think it's something simple, but I don't understand coding.
Would be forever grateful for your help :) Gil