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Question by NilaTeju · Jul 17, 2019 at 05:03 PM · shaderstransparencytiles

How to correctly use transparent tiled blocks?

I am having multiple 3d blocks with simple materials. I'm trying to make some tiles look like water, so I've used a transparent shader and given it a blue color. I've tiled multiple blocks to span the world space and I get this:

Tiled Water Blocks

But If I just have a single block and scale it, I get this:

Scaled Water Block

Is there anyway to achieve this effect by still using tiles?

PS: I'm a beginner and I didn't know how to even frame this question properly. Please let me know if you need any further clarifications. Any help would be appreciated.

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