Unity Displaying Transparent Meshes Wrong / 'Artifacts' ?
Hi there, first and foremost I appreciate any help. Very new to Unity but unfortunately having to use it for a large project and I only have a solid grounding with UE4.
Attached are a couple of images. Because we're trying to use texture sheets I can't do a quick fix method of just applying a separate material to said faces with it's own independent transparency it needs to work within the texture sheets.
The first image shows how it should be represented shown in Substance (please note I've also tried an old school method of using the alpha channel in the albedo manually and I'm still receiving the same results.
The second shows the issue at hand (it also does this on a multitude of other assets and models). Everything is clean, models are error free and such.
Now I've tried just about everything from the option to use alpha as transparency with the manual method as mentioned above and i'm currently trying the Unity 5 presets from Substance where you get an albedo/transparency all in one but neither work on any shader type but Opaque which obviously solidifies the glass areas, hence the problem.
As far as I can see I've isolated this down to Unity and how it interprets / handles transparency.
What am I doing wrong?
I'd much appreciate any help here guys / girls I'm at my wits end with this.
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